Project: Courier
A downloadable game
Project: Courier is a single player, third person hardcore/speedrun platformer. The player has to use his movement abilities and combine them to overcome obstacles and deliver goods from one city to another as fast as possible.
Story
In the year 3069, humanity had to face its most disastrous threat. A giant meteor crashing on earth, destroying whole countries....unleashing an unknown strange plant that spread its deadly tendrils over everything in its path, deactivating any electrical devices with its spores.
The last communities developed an energy shield that could prevent the tendrils from growing over it. And so, humanity was forced to seek refuge in these shielded cities, separated from one another. To enable communication and exchange of goods and data, the Messenger program was launched.
Only the best athletes were trained and equipped with augmentations to travel between cities. These messengers tavelled the dangerous paths. Thanks to a newly discovered and really expensive respawn technology, these fearless heroes could virtually not fail and attempt their missions over and over again. (Nevertheless, dying is still very painful.)
And now you have become one of these messengers. Right before your first mission, you are filled with feelings of excitement... but also fear.
Thank you, for keeping humanity alive!
Movement Abilities
Wallslide:
Jump & Double Jump:
Dash:
Combine Dash & Jump (Double Jump):
& Grapple Hook!
Keyboard Controls
FOR HOME USE ONLY. All unauthorized access, use or transfer of the product or its underlying copyright and trademark works is prohibited. To the fullest extent permitted by law, you must not reverse engineer, decompile, disassemble or copy any portion of the Software, or create any derivative works, or otherwise attempt to create source code from Software object code.
This software is provided 'as-is' without any express or implied warranty of any kind. In no event will the author be held liable for any damages arising from the use of this software.
The game contains manga pages that can be picked up as collectibles. These explain the background story of the game. Some of the scenes shown and the language used are not suitable for children!
Credits:
Andreas Pross: Intro, Outro & Music
Iwo Dziuk: Voice Over, Story Concept Intro & Outro
Marvin Mauelshagen: Sound Effects
Gabriel Abu Rabia (https://www.aboooh.de/): 3D Art (Level Art, Main Character Model and Animations, Materials, Shaders)
Ewen Witte (Onimaru): Technical Direction, Code, UI, Versioning
Sven Unger (Seyff): Game Direction, Game Design, Level Design, Character Concept, Manga Collectibles, Vfx, Code, UI, 3D Art
Special Thanks:
Oana Popa (Intro Sketches)
Sean Witte (Playtesting and Feedback)
Status | Prototype |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | Ginkgo-Games |
Genre | Platformer |
Made with | Blender, Unreal Engine |
Tags | 3D, Cyberpunk, Fast-Paced, Female Protagonist, Parkour, Sci-fi, Singleplayer, Speedrun, Third Person |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Youtube Devlog, Instagram |
Download
Click download now to get access to the following files:
Development log
- Devlog #13. Design of the HUD for our Unreal Engine 5 Speedrun Platformer.Jan 12, 2024
- Devlog #12 | Explaining Player Death by adding Lore to our Unreal Engine 5 Platf...Dec 27, 2023
- Devlog #11 Updates on Tutorial Level!Dec 27, 2023
- Devlog #10 | Reacting to the First Speedrun of our GameNov 23, 2023
- How to make tight and feel good controls for my Video Game? | Project: Courier D...Nov 21, 2023
- Fixing the Camera of our Sci Fi 3D Platformer Video Game | Project: Courier | De...Nov 10, 2023
- Devlog #7 --> The Three C´s of Video Game Design (Camera, Character, Controls)...Nov 10, 2023
- Showing Our Game To Strangers After Almost 2 Years Of Development | Devlog #6Oct 30, 2023
Comments
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Unfortunately most of the sounds are still missing. However I can see the potential of this game. Movement has some room for improvement otherwise it's fun to play. Looking forward to see the final game!
thanks!
Nice idea, movement feels solid. Curious waiting for whats coming next!
Do you know this feeling fighting for the "I can get one more second less". Finding shortcuts was real fun!!!
I really like the character movement !
The sound still seems to be missing. But still a strong prototype!