How to make tight and feel good controls for my Video Game? | Project: Courier Devlog #9
Project: Courier » Devlog
Some considerations and basics that we try to take into account when controlling our character!
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Project: Courier
Hardcore Third Person Speedrun Platformer
Status | Prototype |
Author | Ginkgo-Games |
Genre | Platformer |
Tags | 3D, Cyberpunk, Fast-Paced, Female Protagonist, Parkour, Sci-fi, Singleplayer, Speedrun, Third Person |
Languages | English |
More posts
- Devlog #13. Design of the HUD for our Unreal Engine 5 Speedrun Platformer.Jan 12, 2024
- Devlog #12 | Explaining Player Death by adding Lore to our Unreal Engine 5 Platf...Dec 27, 2023
- Devlog #11 Updates on Tutorial Level!Dec 27, 2023
- Devlog #10 | Reacting to the First Speedrun of our GameNov 23, 2023
- Fixing the Camera of our Sci Fi 3D Platformer Video Game | Project: Courier | De...Nov 10, 2023
- Devlog #7 --> The Three C´s of Video Game Design (Camera, Character, Controls)...Nov 10, 2023
- Showing Our Game To Strangers After Almost 2 Years Of Development | Devlog #6Oct 30, 2023
- Taking a Look Back To The First Year of Game Dev | Devlog#5 of Project: CourierOct 20, 2023
- How to make a good Tutorial Level for our Speedrun Game | Devlog #4Oct 15, 2023
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