View all by Ginkgo-Games
Ginkgo-Games
Follow Ginkgo-Games
Follow
Following Ginkgo-Games
Following
Add To Collection
Collection
Comments
Devlog
Project: Courier
←
Return to Project: Courier
Devlog
Devlog #13. Design of the HUD for our Unreal Engine 5 Speedrun Platformer.
January 12, 2024
by
Ginkgo-Games
#devlog13
We are making progress in creating the HUD and learning which things are best communicated to the player without distracting them too much from the actual game!...
Continue reading
Devlog #12 | Explaining Player Death by adding Lore to our Unreal Engine 5 Platformer.
December 27, 2023
by
Ginkgo-Games
#devlog12
In video games, the player respawn is often rather poorly integrated into the background story. Of course, this is just one game! So why bother? Well, if the lore explains what happens when the player...
Continue reading
Devlog #11 Updates on Tutorial Level!
December 27, 2023
by
Ginkgo-Games
#devlog11
Talking some updates on the tutorial level!...
Continue reading
Devlog #10 | Reacting to the First Speedrun of our Game
November 23, 2023
by
Ginkgo-Games
#devlog10
Reacting to the first Speedrun of our Game: Project Courier!...
Continue reading
How to make tight and feel good controls for my Video Game? | Project: Courier Devlog #9
November 21, 2023
by
Ginkgo-Games
#devlog9
Some considerations and basics that we try to take into account when controlling our character!...
Continue reading
Fixing the Camera of our Sci Fi 3D Platformer Video Game | Project: Courier | Devlog #8
November 10, 2023
by
Ginkgo-Games
#devlog8
This time we focus on the 2nd of the three C´s (Character, Camera, Controls) which make the basic pillars of a Video Game: The Camera! We go through some issues that come along by choosing third pers...
Continue reading
Devlog #7 --> The Three C´s of Video Game Design (Camera, Character, Controls) --> Today`s Focus: Character
November 10, 2023
by
Ginkgo-Games
#devlog7
Focussing on the 3 C`s (Character, Camera, Controls) of Game Design to create a solid base construct for our game! Focus today: The 1. C: The Character!...
Continue reading
Showing Our Game To Strangers After Almost 2 Years Of Development | Devlog #6
October 30, 2023
by
Ginkgo-Games
#devlog6
After a long time of learning and developing, it's time to show the game to some strangers!...
Continue reading
Taking a Look Back To The First Year of Game Dev | Devlog#5 of Project: Courier
October 20, 2023
by
Ginkgo-Games
#devlog5
Let's go back to the first project we finished after 1 year of Game Dev: Rundroids! We created this game in a team of three after a whole year of frustration and persistence made with Unity. Buggy, We...
Continue reading
How to make a good Tutorial Level for our Speedrun Game | Devlog #4
October 15, 2023
by
Ginkgo-Games
Time to talk about our tutorial level! But what actually makes a tutorial? How do you best introduce the player to a game? With a few good and bad examples in tow, let's take a closer look!...
Continue reading
Making a Post-apocalyptic Speedrun Game | Mechanics and Hazards! | Project: Courier Devlog #3
October 15, 2023
by
Ginkgo-Games
#devlog3
Game Devlog #3! Let`s have a look at all player abilities and how to combine them to overcome all hard jumps, obstacles and hazards! Music by Andreas Pross...
Continue reading
Game Devlog #2 | 3D Platformer | Unreal Engine | 1 Year Progress of our Indie Game
October 15, 2023
by
Ginkgo-Games
1
Going over some changes! Not only the visuals have improved! Also the controls are tighter and we are working hard on stuff like Game H.U.D., Rewards and Collectibles. And of course the other 2 levels...
Continue reading
Devlog #1 | Starting out with UE5 | 3D Speedrun Platformer
October 12, 2023
by
Ginkgo-Games
#devlog1, #uenreal engine5, #gamedev
Three (soon to be almost 4 years) ago, me and my best buddy decided to try game development! With no experience or knowledge we set to work and are now preparing our first real game! Project: Courier!...
Continue reading