Taking a Look Back To The First Year of Game Dev | Devlog#5 of Project: Courier
Let's go back to the first project we finished after 1 year of Game Dev: Rundroids! We created this game in a team of three after a whole year of frustration and persistence made with Unity. Buggy, Weird but somehow a bit fun!
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Now we are close to 4 years in Game Dev! Currently we are developing a third person speedrun platformer with Unreal Engine 5! The game has a post-apocalyptic sci fi setting, where the last cities of mankind are hiding under huge energy shields. The only way for the otherwise isolated cities to communicate are the messengers! These bring goods and data from one city to the next, risking their lives! They are equipped with augmentations and a very expensive respawn technology! So the death is not final, but still very painful!
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Get Project: Courier
Project: Courier
Hardcore Third Person Speedrun Platformer
Status | Prototype |
Author | Ginkgo-Games |
Genre | Platformer |
Tags | 3D, Cyberpunk, Fast-Paced, Female Protagonist, Parkour, Sci-fi, Singleplayer, Speedrun, Third Person |
Languages | English |
More posts
- Devlog #13. Design of the HUD for our Unreal Engine 5 Speedrun Platformer.Jan 12, 2024
- Devlog #12 | Explaining Player Death by adding Lore to our Unreal Engine 5 Platf...Dec 27, 2023
- Devlog #11 Updates on Tutorial Level!Dec 27, 2023
- Devlog #10 | Reacting to the First Speedrun of our GameNov 23, 2023
- How to make tight and feel good controls for my Video Game? | Project: Courier D...Nov 21, 2023
- Fixing the Camera of our Sci Fi 3D Platformer Video Game | Project: Courier | De...Nov 10, 2023
- Devlog #7 --> The Three C´s of Video Game Design (Camera, Character, Controls)...Nov 10, 2023
- Showing Our Game To Strangers After Almost 2 Years Of Development | Devlog #6Oct 30, 2023
- How to make a good Tutorial Level for our Speedrun Game | Devlog #4Oct 15, 2023
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